Keep up to date with the latest studio and industry goings-on.
Moving on from backpack PC-powered LBVR experiences
Why the shift in direction by mobile manufacturers benefits both VR and AR
How ‘4D’ setups are making VR experiences more real
Is it worth it?
What is Spark AR?
Why audio can make or break your VR experience
Understanding visual language when conceptualising 3D characters
How to plan out branching narratives for VR and 360
The search for a stand-out headset
Useful user interface tips
Free-roam destination VR is set to be big
How not to break the spell of VR
Choosing your game engine
Getting a head start in 3D modelling
What does the future hold for VR in schools?
Marketing: in a world of short attention spans, VR offers something new
What Apple’s ARKit update really means for brands
A few lessons we’ve learned when developing marker-based augmented reality experiences.
Steve Bjorck is the Head of Innovation (a.k.a our answer to MacGyver) here at Immersive.
Telling compelling stories in 360 – how do we do it?