Keep up to date with the latest studio and industry goings-on.
How to plan out branching narratives for VR and 360
The search for a stand-out headset
Useful user interface tips
Free-roam destination VR is set to be big
How not to break the spell of VR
Choosing your game engine
Getting a head start in 3D modelling
What does the future hold for VR in schools?
Marketing: in a world of short attention spans, VR offers something new
What Apple’s ARKit update really means for brands
A few lessons we’ve learned when developing marker-based augmented reality experiences.
Steve Bjorck is the Head of Innovation (a.k.a our answer to MacGyver) here at Immersive.
Telling compelling stories in 360 – how do we do it?