Matthew Martin, Managing Director
Matthew has been involved in media services for 20 years – starting his career working in creative agencies before moving to Geneva and setting up digital agency Media Frontier. Here he worked with clients such as Nestle, Dupont and the United Nations before returning to the UK in 2015, when he co-founded Immersive VR. Matt’s also a keen cyclist, drummer and football fan.
James Burrows, Technical Director
James has over two decades’ experience in highly technical roles – from the main IT agency of the British Government to digital marketing. He’s led development teams in three different agencies, plus worked as a freelance developer and consultant. His love of all things tech led James to co-found Immersive VR in 2015. When he’s not playing with computers, James is usually playing bass.
Aisha Singleton, Production Manager
Organised is the most-used word to describe Aisha – both personally and professionally. So despite starting out as an editor and content marketing specialist, it was no surprise when she switched over to client services and project management. Aisha has more than 14 years of client know-how behind her, and has worked with brands such as Harrods, Virgin Media and Tesco.
Andy Fiddy, Head of Design
Andy has over 20 years’ experience across every corner of design, including brand, UI, interaction, illustration, animation and UX. He’s something of a digital nomad, having worked in London, New Zealand, Cambridge and East Anglia for numerous full-service agencies and as a freelancer, where he put his skills to good use for Microsoft, Swatch, BMW, Coca Cola and more. As our Head of Design, Andy is passionate about combining creativity with emerging tech to create compelling immersive experiences.
Ben Graves, Senior Developer
Ben’s worked for a range of digital agencies and as a freelance developer for a number of years. In 2013 he moved back into agency life and joined Immersive in 2017 to build and manage all our bespoke back-end systems. Out of work, you’ll find Ben on the football pitch or cycling. He’s also responsible for our Christmas Cheese and Wine Day.
Brandon Bartram, Junior Developer
Brandon has always had a passion for tech and a keen interest in the games industry. He studied computer science at the University of Lincoln and graduated with First Class Honours before starting his first developer role as a Junior here at Immersive. In his spare time he enjoys being a film buff, gaming and spending time with his two cats Nova and Luna.
Dan Curtis, Junior Designer
After graduating with a First Class Honours degree in Graphic Communication, Dan was hired as an intern and soon proved himself as an integral part of the team. We consider him a jack of all trades – he works across the marketing team, design team, and the film crew. Oh, and he also has some 3D skillz. When not working you can usually find him in the woods flying through the air on his bike, piloting drones, or travelling somewhere exciting with a camera in hand.
Elliott Mulhall, Camera Op / Editor / Production Artist
Equirectangular, long GOP, interpupillary distance, photogrammetric methods, vergence accommodation conflict, equisolid, ambisonic arrays, parallax, lumetri scopes... It’s Elliott’s job to understand all these confusing terms, as he specialises in premium 360º capture and immersive content creation. The licensed drone pilot for Immersive’s UAV operations. In his spare time he is a practising Judoka, runs and enjoys photography as well as filmmaking.
Graham Jones, Lead Modeller
After studying Games Art and Design at NUA, Graham has had a varied career – from creating training videos for the oil and gas sector to music tour visuals to children’s TV. He joined Immersive in early 2016 and leads all the 3D modelling. Games design and history are his passions, so out of the office you’ll still find him creating historical 3D worlds.
Holly Martin, Head of HR
Holly began her career in Switzerland, where she supported logistics and personnel for an oil and gas company. She then set up her own company procuring visas for offshore workers worldwide. She moved back to the UK in 2015, after the birth of her and Matt’s daughter, and joined Immersive in 2017. She enjoys reading, yoga and taking her daughter to new places.
Jamie Currie, Lead Developer
Jamie joined Immersive in early 2017, bringing with him pioneering experience in VR development as well as skills that range from sound design to building mobile apps to electronics. He leads development across our VR and AR projects – helping push the boundaries for all our technical projects. He’s also a musician and surfer.
Jason Elkins, Head of Business Development & Client Services
After studying Fine Art at university, Jason moved into sales and marketing. He’s worked both client and agency side and has over 20 years’ experience of business development in the marketing sector, working with brands such as GSK, Linden Homes, Centre Parcs, Triumph and The University of East Anglia. Jason is a husband, father to two boys and, when time permits, enjoys cycling and paddle boarding.
Kathryn White, Production Manager
Before joining Immersive, Kathryn project managed at a heritage consultancy, working with clients such as the National Trust, English Heritage and RSPB. She’s also worked for the Norwich and Norfolk Festival, as part of their front of house and box office operation. When time and family allows, she treads the boards with local theatre companies, bakes and reads.
Lucy Spaull, Production Manager
Having studied graphic design at university, Lucy began her career in marketing, where she surprisingly ended up as a production manager despite her background in design! Soon she was working with clients ranging from B&Q to Virgin Limited Edition to Mazda and Pret. In her spare time, you can find her designing bespoke wedding stationery, painting, or renovating her house.
Marcell Rideg, 3D modeller
Marcell has always been an enthusiastic gamer, which led him to study Games Art and Design at NUA. He worked as a camera and mobile phone engineer before moving from physical tinkering into digital tinkering, working in post-production before joining Immersive in 2018 as a 3D modeller. He enjoys mountain biking, as well as digital painting and sculpting, in his spare time.
Mareike Rieger, Junior 3D Modeller
Mareike originally studied communication design in her native Germany, where she worked as a music video producer and event photographer, before moving to Norwich to study Games Art and Design. She has a wide range of skills in traditional and digital design but she specialises in 3D modelling (her personal favourite). In her free time you can still catch her in front of, or behind, a camera creating videos, but she also loves roller-skating and hiking with her adopted dog, Bono.
Robin Fuller, Creative Director
Before joining Immersive Studios Robin’s freelance career as a director and animator saw him work across music videos, ads, film, theatre and more. Robin became more and more interested in the storytelling potential of immersive media and joined Immersive studios to further explore an exciting new area of creativity. Outside of the office, Robin enjoys climbing, yoga, dance, the arts and generally gets excited by anything a bit weird.
Wayne Jackson, Senior Developer
Wayne studied as a games designer and has been working with Unity3D since 2013. He’s worked on a range of projects for IPs including Planet of the Apes, Thunderbirds, Robozuna and League of Legends. His specialty is 3D programming and he’s got a real passion for developing VR Games. Wayne is a dad of three and enjoys woodworking, gardening and any jobs that require a power tool.