News & Blog

What's been happening?

Keep up to date with the latest studio and industry goings-on.

12th November 2018

Unity versus Unreal

Choosing your game engine

5th October 2018

Photos and lasers

How to get a head start in 3D modelling

Round up 27th September 2018

Introducing Immersive Studios

The next stage in our journey 

Insight 17th September 2018

The future of the virtual classroom

What does the future hold for VR in schools?

Review 5th June 2018

Oculus Go

Great for home-use; a bit hit and miss for the office

Insight 2nd March 2018

VR's place in marketing

Marketing: in a world of short attention spans, VR offers something new

Insight 15th February 2018

Raising the AR game: what Apple’s ARKit update really means for brands

Can Apple’s ARKit shift AR from short-term gimmick to long-term staple for brands?

Review 14th August 2017

Headset review

Acer Windows Mixed Reality

Insight 31st July 2017

The golden rules of AR

A few lessons we’ve learned when developing marker-based augmented reality experiences.

Round up 30th July 2017

June round-up

What's been happening at Immersive VR HQ?

Insight, Interview 28th June 2017

Immersive’s Chief Mad Scientist

Steve Bjorck is the Head of Innovation (a.k.a our answer to MacGyver) here at Immersive.

Round up 31st May 2017

May round-up

What's been happening at Immersive VR HQ?

Insight 30th May 2017

Telling compelling stories in 360

Telling compelling stories in 360 – how do we do it?

10th May 2017

DK2 Give away!

Celebrate our 2 year birthday with a special give away.

Round up 10th May 2017

April round-up

What's been happening at Immersive VR HQ?