News & Blog

What's been happening?

Keep up to date with the latest studio and industry goings-on.

Immersive Industry News - 14th September 2020
Insight, Round up 15th September 2020

Immersive Industry News - 14th September 2020 - New VR headset rumour rundown

Keeping you up-to-date with the latest immersive tech news.

Mixed Reality capture with Oculus Quest
Insight 15th September 2020

Mixed Reality capture with Oculus Quest

Find out how we create our mixed reality content.

Insight 25th August 2020

Virtually identical

The accelerating need for accurate 3D assets

3rd July 2020

Is this crisis the catalyst VR needed?

How coronavirus is boosting VR use

7th April 2020

Reality is turning virtual

We can help with that.

Round up 15th January 2020

CES 2020 - the verdict

A quick look at some of the VR and AR announcements from the world’s biggest tech show

Xist free-roam VR
Insight 4th December 2019

Looking for the lighter option

Moving on from backpack PC-powered LBVR experiences

Byebye mobile phone VR
Insight 23rd October 2019

Mobile phone VR is dying out. Good.

Why the shift in direction by mobile manufacturers benefits both VR and AR

Insight 2nd October 2019

4D: increase the immersion

How ‘4D’ setups are making VR experiences more real

Insight 21st August 2019

Web AR

Is it worth it?

Insight 24th July 2019

The significance of Spark AR

What is Spark AR?

Insight 17th July 2019

Making space for sound design

Why audio can make or break your VR experience

Shaping meaning
Insight 27th June 2019

Shaping meaning

Understanding visual language when conceptualising 3D characters

top tips for interactive stories
Insight 5th June 2019

Top tips for interactive stories

How to plan out branching narratives for VR and 360

Insight 15th May 2019

Standalone VR

The search for a stand-out headset

Insight 12th March 2019

VR design principles

Useful user interface tips

freelance 3D animator
Round up 28th February 2019

Call out for freelancers

We're after freelance 3D animators

Insight 20th February 2019

Virtual freedom

Free-roam destination VR is set to be big

Augmenting AR
Interview 31st January 2019

Augmenting AR

Getting the best out of AR experiences

how not to break the spell of VR
Insight 28th January 2019

Intuitive interaction

How not to break the spell of VR

Suits you
Review 11th December 2018

Suits you

The pros of markerless motion capture

Insight 12th November 2018

Unity or Unreal?

Choosing your game engine

Photos and lasers
Insight 5th October 2018

Photos and lasers

Getting a head start in 3D modelling

Introducing Immersive Studios
Round up 27th September 2018

Introducing Immersive Studios

The next stage in our journey 

Insight 17th September 2018

The future of the virtual classroom

What does the future hold for VR in schools?

Oculus Go
Review 5th June 2018

Oculus Go

Great for home-use; a bit hit and miss for the office

Test alt text 2
Insight 2nd March 2018

VR's place in marketing

Marketing: in a world of short attention spans, VR offers something new

Insight 15th February 2018

Raising the AR game

What Apple’s ARKit update really means for brands

Review 14th August 2017

Headset review

Acer Windows Mixed Reality

Insight 31st July 2017

The golden rules of AR

A few lessons we’ve learned when developing marker-based augmented reality experiences.

Round up 30th July 2017

June round-up

What's been happening at Immersive VR HQ?

Insight, Interview 28th June 2017

Immersive’s Chief Mad Scientist

Steve Bjorck is the Head of Innovation (a.k.a our answer to MacGyver) here at Immersive.

Round up 31st May 2017

May round-up

What's been happening at Immersive VR HQ?

Insight 30th May 2017

Telling compelling stories in 360

Telling compelling stories in 360 – how do we do it?

10th May 2017

DK2 Give away!

Celebrate our 2 year birthday with a special give away.

Round up 10th May 2017

April round-up

What's been happening at Immersive VR HQ?